level 69 or higher
ABILITIES:
If you'd like to have any shot at winning this battle, make sure you have
every magic enhancing ability equipped, such as all your MP Rages and MP
Haste. Second Chance is also mandatory. Ars Arcanum is also nice to have.
Also, be sure to have Aero and Cure mapped to quick spell buttons. The third
won't matter since you won't need it.
ITEMS:
In your items slot, carry nothing but elixirs or megalixirs, whichever you
have.
PHASE I- Lifebars 1+2
Sephiroth has 6 life bars. 5 normal ones, and one "invisible" one that you
must get rid of before his damage meter starts to go down. This phase really
isn't that difficult. He has two primary attacks. If you get near him, he'll
lunge at you with his sword, which reaches a hell of a long way. If you stay
near him, he'll cast some sort of mega-fire spell, which causes a lot of
damage. He can also jump across the arena and lunge at you with his sword.
STRATEGY:
For this phase, basically you need to ALWAYS KEEP YOURSELF AERO'D! It will
save your butt. Run at him and right when you think you entered the range of
his sword, jump up and let him swing underneath you. Then, unleash a combo
while you are landing. Note that if you successfully land a 4-hit combo, he
will disappear and teleport behind you to try to damage you, just press R1 to
lock on and jump out of the way. If he starts his mega-fire spell, either wait
it out and heal or do Ars Arcanum which does significant damage and makes you
invincible. The only disadvantage of this is that it takes 3 MP. After you
take off his first "visible" life bar, he'll enter his next "phase", which is
probably the most difficult.
PHASE II- Lifebars 3+4
Now, he's much tougher. In my opinion, this is his hardest phase. He has three
primary attacks in this stage. First, he'll run like a madman across the
arena, slashing you and teleporting directly behind you. There's not much to
do here except to keep yourself cured and aero'd. However, you need to try to
time your jumps when he teleports around. His second attack is to teleport
across the arena and do a spell that is an instant death, unless you have
second chance equipped, which will leave you with no MP and 1 HP. Finally, he
will jump up in the air and fly at you, slashing away for about 10 seconds,
finishing with an unavoidable combo.
STRATEGY:
As I said before, while he's teleporting around the arena, he's VERY difficult
to hit, and you need to time your jumps correctly. Every once in a while,
he'll teleport across the arena and say "Tired of Final Fantasy??" or
something to that effect. When you see the orange light on him, IMMEDIATELY
superglide to him and hit him a few times to interrupt his spell. If you see
the orange light get to you BEFORE you get to him, IMMEDIATELY SUPERGLIDE
AWAY!! Get as far away as you can, and go into your item menu. The INSTANT he
performs the spell, click your elixir, cause he'll be charging at you, trying
to finish you off. For his third attack, he'll give you about a second warning
by the arena getting much darker. That's your cue to aero up (even if it's
already on, it's a fairly lengthy attack). Just repeatedly jump around. He'll
get you a few times, but if you have aero, he won't kill you. After it's over,
IMMEDIATELY cure. Then, he will ALWAYS teleport across the arena and do his
death-spell again, so lock onto him and superglide to him to interrupt it.
After the entire yellow bar is visible, he'll enter his final phase.
PHASE III- Lifebars 5+6
In this phase, he will go to the center of the arena and a huge light will
come on him. He will then call down 5 or 6 meteors, so jump up to avoid the
waves of them landing. The meteors will then go in circles around the arena,
and there's no safe place. He will then detonate the meteors, creating a huge
explosion. His other attacks involve creating a series of smaller meteors
around him and bringing them toward you. They don't do much damage with aero
on though. He will also spin around in a circle and leap at you saying "Stop
this!" He will also occasionally use the mega-fire spell and the constant
slashing attack followed by the death spell. However, this time he usually
does the constant slashing attack two times in a row, so make sure you cure
and aero in between.
STRATEGY:
When he summons the meteors, go to the outside of the arena, with aero on of
course. Jump up to avoid some of the waves of the meteors landing. When he
makes them go in circles, I just stayed to the outside and took the damage.
After he detonates the meteors, heal and run in and get a few hits on him.
This phase basically involves rushing in on him and slashing away, retreating,
healing, and aeroing when necessary. However, when he does the constant
slashing attack, retreat and jump around again, and make sure to superglide to
him to interrupt the death spell. This part is made even more difficult by the
fact that your hits appear to do less damage to him. Just stick with it
though, and this phase won't be too diffucult. Just remember the golden rule:
HEAL AND AERO!! He will eventually fall.
ABILITIES:
If you'd like to have any shot at winning this battle, make sure you have
every magic enhancing ability equipped, such as all your MP Rages and MP
Haste. Second Chance is also mandatory. Ars Arcanum is also nice to have.
Also, be sure to have Aero and Cure mapped to quick spell buttons. The third
won't matter since you won't need it.
ITEMS:
In your items slot, carry nothing but elixirs or megalixirs, whichever you
have.
PHASE I- Lifebars 1+2
Sephiroth has 6 life bars. 5 normal ones, and one "invisible" one that you
must get rid of before his damage meter starts to go down. This phase really
isn't that difficult. He has two primary attacks. If you get near him, he'll
lunge at you with his sword, which reaches a hell of a long way. If you stay
near him, he'll cast some sort of mega-fire spell, which causes a lot of
damage. He can also jump across the arena and lunge at you with his sword.
STRATEGY:
For this phase, basically you need to ALWAYS KEEP YOURSELF AERO'D! It will
save your butt. Run at him and right when you think you entered the range of
his sword, jump up and let him swing underneath you. Then, unleash a combo
while you are landing. Note that if you successfully land a 4-hit combo, he
will disappear and teleport behind you to try to damage you, just press R1 to
lock on and jump out of the way. If he starts his mega-fire spell, either wait
it out and heal or do Ars Arcanum which does significant damage and makes you
invincible. The only disadvantage of this is that it takes 3 MP. After you
take off his first "visible" life bar, he'll enter his next "phase", which is
probably the most difficult.
PHASE II- Lifebars 3+4
Now, he's much tougher. In my opinion, this is his hardest phase. He has three
primary attacks in this stage. First, he'll run like a madman across the
arena, slashing you and teleporting directly behind you. There's not much to
do here except to keep yourself cured and aero'd. However, you need to try to
time your jumps when he teleports around. His second attack is to teleport
across the arena and do a spell that is an instant death, unless you have
second chance equipped, which will leave you with no MP and 1 HP. Finally, he
will jump up in the air and fly at you, slashing away for about 10 seconds,
finishing with an unavoidable combo.
STRATEGY:
As I said before, while he's teleporting around the arena, he's VERY difficult
to hit, and you need to time your jumps correctly. Every once in a while,
he'll teleport across the arena and say "Tired of Final Fantasy??" or
something to that effect. When you see the orange light on him, IMMEDIATELY
superglide to him and hit him a few times to interrupt his spell. If you see
the orange light get to you BEFORE you get to him, IMMEDIATELY SUPERGLIDE
AWAY!! Get as far away as you can, and go into your item menu. The INSTANT he
performs the spell, click your elixir, cause he'll be charging at you, trying
to finish you off. For his third attack, he'll give you about a second warning
by the arena getting much darker. That's your cue to aero up (even if it's
already on, it's a fairly lengthy attack). Just repeatedly jump around. He'll
get you a few times, but if you have aero, he won't kill you. After it's over,
IMMEDIATELY cure. Then, he will ALWAYS teleport across the arena and do his
death-spell again, so lock onto him and superglide to him to interrupt it.
After the entire yellow bar is visible, he'll enter his final phase.
PHASE III- Lifebars 5+6
In this phase, he will go to the center of the arena and a huge light will
come on him. He will then call down 5 or 6 meteors, so jump up to avoid the
waves of them landing. The meteors will then go in circles around the arena,
and there's no safe place. He will then detonate the meteors, creating a huge
explosion. His other attacks involve creating a series of smaller meteors
around him and bringing them toward you. They don't do much damage with aero
on though. He will also spin around in a circle and leap at you saying "Stop
this!" He will also occasionally use the mega-fire spell and the constant
slashing attack followed by the death spell. However, this time he usually
does the constant slashing attack two times in a row, so make sure you cure
and aero in between.
STRATEGY:
When he summons the meteors, go to the outside of the arena, with aero on of
course. Jump up to avoid some of the waves of the meteors landing. When he
makes them go in circles, I just stayed to the outside and took the damage.
After he detonates the meteors, heal and run in and get a few hits on him.
This phase basically involves rushing in on him and slashing away, retreating,
healing, and aeroing when necessary. However, when he does the constant
slashing attack, retreat and jump around again, and make sure to superglide to
him to interrupt the death spell. This part is made even more difficult by the
fact that your hits appear to do less damage to him. Just stick with it
though, and this phase won't be too diffucult. Just remember the golden rule:
HEAL AND AERO!! He will eventually fall.
2. Cards=deadly weapons.
3. Ice cubes attack you by "rolling" over.
4. Kingdom Hearts has 13 letters in in the title.
5. Throwing a water bottle in the air will cure you of any injuries.
6. Heartless have no heart
7. Axel wants you to memorize everything
8. If you make thunder underwater you wont get electrocuted
9. If you make fire underwater it wont go out.
10. You can wear a blindfold and survive jumping off a building.
11. Phil can't count
12. There's a world that "never was" and a world that is at its "end".
13. Jack Skellington loves Christmas instead of Halloween.
14. It is possible to glide UP hill
15. I know now... without a doubt... that Kingdom Hearts... is LIGHT!
Reno's last name is Sinclair.
Reno has identical scars on each cheek.
Sephiroths biological parents were lucrecia and professor hojo
the name of sephiroths sword is the masamune
Red XIII is actually more orange
Cloud actually didn't make it to Soldier 1st Class. Zack did.
Rude is named rude because he acts rude. He consistantly refuses to speak, and in most cultures this lack of conversational habit is considered rude. Hence his name.
Rufus is named rufus because his hair is red. Rufus is derived from the word for "red" in latin.
JENOVA is named JENOVA because it is a deliberate misspelling of the word Yehovah, which derives from Yahew (or YHWH). Yahew is hebrew for "God," in the Old Testament of the Bible.
Reno has identical scars on each cheek.
Sephiroths biological parents were lucrecia and professor hojo
the name of sephiroths sword is the masamune
Red XIII is actually more orange
Cloud actually didn't make it to Soldier 1st Class. Zack did.
Rude is named rude because he acts rude. He consistantly refuses to speak, and in most cultures this lack of conversational habit is considered rude. Hence his name.
Rufus is named rufus because his hair is red. Rufus is derived from the word for "red" in latin.
JENOVA is named JENOVA because it is a deliberate misspelling of the word Yehovah, which derives from Yahew (or YHWH). Yahew is hebrew for "God," in the Old Testament of the Bible.