Heroes of Olympus RP Club Character stats

Spikegilfer1997 posted on May 15, 2013 at 01:10AM
Sup, so in an effort to make characters more balanced I have converted the forum to this. More ideas are welcome and not all my current ideas are detailed yet. Gonna get me a snack
-Arik

Stat sheet- Basic stats. Your character gains six points every year up to six points. 6X10=60 From that point on they gain four points per year. So if they were sixteen they'd have 84 points.
Ten points represents an average level for a stat, sixteen represents a standout level, twenty represents the maximum level. Whereas there is no real stat checking we'll have a rough estimate of what would be excepted.

Strength- Physical strength
Dexterity- Speed and dexterity
Constitution- How many hits they can take
Wisdom- Magical know-how
Perception- Ability to sense the presence of someone
Stamina- Ability to keep on fighting without tiring

Mutations- Choose one

Healing Factor- Superhuman regeneration

Bloodhounds nose- Able to recognize various scents.

Poison Resistance- Not to be mistaken with poison immunity, poison takes a much smaller tole however.

Infrared vision- Ability to see in terms of heat

Echolocation- Ability to see by realizing soundwaves

Hyper vision- Ability to read somebodies vital signs just by looking at them. (I.E how much energy they have, if they're wounded, how they're wounded, heart beat, that sort of thing)

Shape-shifting- Ability to change form

Traits- Traits are abnormal things about your character, you're not limited to how many you can pick, however I will provide two warnings.
1. If you pick traits like "Slender" and "Bulk" then you might as well have not picked anything because they cancel each other out since they completely oppose each other.
2. Each trait has a negative feature as a trade-off. Once again these are not enforced but it is hoped you'll play to them.

Feral State- Berzerker rage, when in this state your focus shuts out everything, pain, objectives, orders. Requires a great amount of will power or a powerful reminder to snap out of it. How it is used however is more or less up to you unless your character is enraged.

Second mind- True multitasking, allowing the mind to have two consecutive. This can result in poor focus however.

Slender- A naturally dexterous physique.

Bulk- The other side of the coin to being slender.

Training- Combat skills, for every two years your character is over eight choose one.
(I.E 16-8=8 Eight divided by two is four, pick four skills)

Intense training-All characters have use of basic weapons such as the one-handed sword style so to further that choose intense training

Exotic Weapons- The use of weapons with chains, dual-wielding and odd blades such as scythes.

Heavy-Weapons- The use of giant weapons like the zweihander or claymore

Acrobatics- Climbing and flips

Gunplay- The use of guns

Archery- The use of bows and crossbows

Healing-Vitakinesis

Elemental control- Any combination of Umbrakinesis, Photokinesis, Pyrokinesis, Hydrokinesis, Geokinesis, Aerokinesis or Electrokinesis. All of these also possess the Genesis ability (The power to create a certain element)

Teleportation- Ability to instantaneously get from one location to another (Long or short range

Necromancy- Summoning and controlling the dead

Summoning- Calling creatures to aid you

Telekinetic- Mental mastery

Chronokinetic- Time control

Flight- Ungrounded.

Illusions- Create mirages within the enemies mind

Atmokinesis- Weather control

Technokinesis- An innate understanding and control of machines.

Education- Things your character learned for studying and their hobbies. For every two years your character is over eight choose one.
(I.E 16-8=8 Eight divided by two is four, pick four skills)

Medicine- Ability to craft healing supplies

Trap-building Self Explanatory

Tracking- Ability to follow a trail

Survival- Skinning and cooking

Alchemy- Ability to craft potions

Stealth- Ability to stay hidden

Tremorlocation- Ability to sense through movement. I.E size up an opponent by their footsteps.

Smithing- The knowledge of how to make armor, weapons and other such things.

Equestrian- Able to ride various mounts.

An example link
last edited on Aug 01, 2013 at 09:30AM

Heroes of Olympus RP Club 323 replies

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over a year ago Spikegilfer1997 said…
I imagine pyrokinesis etc is just an affinity for a certain element then.
over a year ago Mutaliation said…
Yes, technically all magic is the same at it's core, like how energy can be changed into different forms, so can magic.
over a year ago Spikegilfer1997 said…
And thus it's all labeled as "Elemental control"
over a year ago Mutaliation said…
Elements, materials, celestial bodies, certain objects, even magic that negates magic, all simple once you think about it.
over a year ago Spikegilfer1997 said…
Elemental control being but a single school of a true sorcerer's arsenal.
over a year ago Spikegilfer1997 said…
And then we discovered I was balanced the entire time and the one that is actually overpowered is Alvin.
over a year ago Mutaliation said…
who controls water and is a son of Poseidon...
over a year ago Spikegilfer1997 said…
Who also teleports, is an archer, has gun-play and presumed martial arts in addition to intense training, elemental control, atmokinesis and perhaps acrobatics. Compare this to Arik's Elemental control, acrobatics, gunplay and exotic weapons training.
over a year ago Mutaliation said…
So your characters should fight to see who is the most OP?
over a year ago Spikegilfer1997 said…
What gave you that notion? I'm simply stating the fact he has near twice the abilities of an average character by these loose rules.
over a year ago Mutaliation said…
The rules on this forum?
over a year ago Spikegilfer1997 said…
Rules as a general precaution to the possibility of overpoweredness.
over a year ago Mutaliation said…
Well you're pretty much like Alvin 2.0, the OP habits of Alvin are still with him, but your ways are newer and fresh.
over a year ago Spikegilfer1997 said…
Right, but because you're a wizard you get away with it.
over a year ago Mutaliation said…
Yes, but sadly that character was taken out back and never heard from again.
over a year ago Spikegilfer1997 said…
Your logic has more holes then Swiss cheese.
over a year ago Mutaliation said…
Logic? In this personality? I think not.
over a year ago Spikegilfer1997 said…
I can't remember if Arik wears socks or not.
over a year ago Mutaliation said…
Does he wear sandals?
over a year ago Spikegilfer1997 said…
No, boots but he is based off me and my feet get really sweaty.
over a year ago Mutaliation said…
Then socks with talcum power.
over a year ago Spikegilfer1997 said…
Or I could pull the shadow-weave excuse.
over a year ago Spikegilfer1997 said…
I think I only created this to validate my own character for me. Using it for my latest character idea.